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Scorpion

Overview

Mech Name

Scorpion

Rarity

Legendary

Initial Release Cost

$49.99 USD // 4999 Ape Coin

Primary Use

Field

Troop Specific Buffs

Not Specified

Unique Ability Summary (Max)

Ability to confine enemy, preventing them from moving.

Skills

Skill 1

Active

Description

Scorpion targets an enemy unit, inflicting damage with a factor of 850. For the next 3 seconds, it increases its troop’s attack by 1%, health by 1.5%, defense by 1.5%, and normal attack damage by 1%. Moreover, it deploys Tail Stinger, confining the enemy and restricting their movement (confinement is nullified if our troop moves or when the Mech’s durability falls below 70%). For each max-level advanced skill the mech possesses, the durability limit of confinement is reduced by 5%; current limit: 70%.

Growth Preview
Damage Factor:
850 / 900 / 950 / 1,000 / 1,050 / 1,100 / 1,150 / 1,200 / 1,250 / 1,300 / 1,350 / 1,400 / 1,450 / 1,500 / 1,550 / 1,600 / 1,650 / 1,700 / 1,750 / 1,800
Troop Attack:
1%
Troop Health:
1.5%
Troop Defense:
1.5%
Troop Normal Attack Damage:
1%
Confinement Durability Limit:
70%

Requirements

Lv.1 Damage Factor:
Scorpion targets an enemy unit, inflicting damage with a factor of 850, then boosts its troop’s attack by 16.1% (Attack x 0.01) for the next 3 seconds.

Lv.5 Troop Health:
After releasing its active skill, Scorpion increases its troop’s health by 7.0%, based on its own health, for the next 3 seconds.

Lv.10 Troop Defense:
After releasing its active skill, Scorpion increases its troop’s defense by 8% of its own defense for the next 3 seconds.

Lv.15 Troop Normal Attack Damage:
After releasing its active skill, Scorpion increases its troop’s normal attack damage by 16.1% of its own attack for the next 3 seconds.

Lv.20 Confinement Durability Limit:
Confines the enemy and restricts their movement (Confinement is deactivated if our troop moves or when Mech’s durability falls below 70%). For each max-level advanced skill it has, the durability limit of confinement is reduced by 5%; current limit: 70%.

Skill 2 – Basic

Passive

Basic Description

Scorpion’s tail is dangerously sharp. When the mech’s durability is above 70%, it increases the mech’s attack by 15%. When durability falls below 70%, the attack is increased by 4%.

Growth Preview
Mech Attack Increased By:
15% / 20% / 25% / 30% / 35% / 40% / 45% / 50% / 55% / 60%
Mech Attack Increased By:
4% / 8% / 12% / 16% / 20% / 24% / 28% / 32% / 36% / 40%


Skill 2 – Variant 1

Passive

Variant 1 Description

Scorpion gains 42% bonus attack (attack increases to 62% when rooting enemies). It also grants its troop 16.1% bonus attack (attack x 0.01).

Growth Preview
Attack Increased By:
42% / 44% / 46% / 48% / 50% / 52% / 54% / 56% / 58% / 60%
Attack Increased To:
62% / 64% / 66% / 68% / 70% / 72% / 74% / 76% / 78% / 80%
Troop Attack Increased By:
16.1%


Skill 2 – Variant 2

Passive

Variant 2 Description

Scorpion gains 42% bonus attack (attack increases to 61% when rooting enemies). It also grants its troop 16.1% normal attack damage (attack x 0.01).

Growth Preview
Attack Increased By:
42% / 44% / 46% / 48% / 50% / 52% / 54% / 56% / 58% / 60%
Attack Increased To:
61% / 62% / 63% / 64% / 65% / 66% / 67% / 68% / 69% / 70%
Troop Normal Attack Damage Increased By:
16.1%

Skill 3 – Basic

Passive

Basic Description

Scorpion is able to adapt to the harsh desert environments, increasing its durability by 6%. Each of its attacks inflicts a stack (up to 20 stacks) on the mech. At max stacks, mech’s attack is increased by 1% (attack x 0.01) for 3 seconds.

Growth Preview
Mech Durability Increased By:
6% / 8% / 10% / 12% / 14% / 16% / 17% / 18% / 19% / 20%
Mech Attack Increased By:
1%


Skill 3 – Variant 1

Passive

Variant 1 Description

Mech’s increases its durability by 21%. Each of its attacks inflicts a stack (up to 10 stacks) on the mech. At max stacks, mech’s defense is increased by 8% (defense x 0.01) for 3 seconds.

Growth Preview
Durability Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Defense Increased By:
8%


Skill 3 – Variant 2

Passive

Variant 2 Description

Mech increases its durability by 21%. Each of its attacks inflicts a stack (up to 10 stacks) on the mech. At max stacks, mech’s health is increased by 7.0% (Health x 0.01) for 3 seconds.

Growth Preview
Durability Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Defense Increased By:
7.0%

Skill 4 – Basic

Passive

Basic Description

Scorpion has strong survival instincts and gains 6% bonus health. After casting a skill, health increases to 19% for 3 seconds.

Growth Preview
Mech Health Increased By:
6% / 7% / 10% / 12% / 14% / 16% / 17% / 18% / 19% / 20%
Mech Health Increased To:
19% / 22% / 25% / 28% / 31% / 34% / 35.5% / 37% / 38.5% / 40%


Skill 4 – Variant 1

Passive

Variant 1 Description

Mech health increases by 21%. After releasing the skill, mech health increases to 41% for 3 seconds, and when confining enemies, increases to 51% for 3 seconds.

Growth Preview
Health Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Health Increased To:
41% / 42% / 43% / 44% / 45% / 46% / 47% / 48% / 49% / 50%
Health When Confining Enemies Inceased To:
51% / 52% / 53% / 54% / 55% / 56% / 57% / 58% / 59% / 60%


Skill 4 – Variant 2

Passive

Variant 2 Description

Mech health increases by 21%. After releasing the skill, mech defense increases to 41% for 3 seconds, and when confining enemies, increases to 51% for 3 seconds.

Growth Preview
Defense Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30% Defense Increased To:
41% / 42% / 43% / 44% / 45% / 46% / 47% / 48% / 49% / 50% Defense When Confining Enemies Inceased To:
51% / 52% / 53% / 54% / 55% / 56% / 57% / 58% / 59% / 60%

Skill 5 – Basic

Passive

Basic Description

Scorpion’s tough armor grants it 6% bonus defense. When fighting enemies on its own, defense increases to 16%.

Growth Preview
Mech Defense Increased By:
6% / 7% / 10% / 12% / 14% / 16% / 17% / 18% / 19% / 20%
Mech Defense Increased To:
16% / 17% / 20% / 22% / 24% / 26% / 27% / 28% / 29% / 30%


Skill 5 – Variant 1

Passive

Variant 1 Description

Mech defense is increased by 21%. At durability above 70%, mech defense rises to 33%. When durability falls below 70%, mech defense increases by 8% (defense x 0.01).

Growth Preview
Defense Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Defense When Durability Is High Increased To:
33% / 36% / 39% / 42% / 45% / 48% / 51% / 54% / 57% / 60%
Defense When Durability Is Low Increased To:
8%


Skill 5 – Variant 2

Passive

Variant 2 Description

Mech defense is increased by 21%. At durability above 70%, mech defense rises to 33%. When durability falls below 70%, mech health increases by 7.0% (health x 0.01).

Growth Preview
Defense Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Defense When Durability Is High Increased To:
33% / 36% / 39% / 42% / 45% / 48% / 51% / 54% / 57% / 60%
Health When Durability Is Low Increased To:
7.0%

Skill 6 – Basic

Passive

Basic Description

Scorpion’s deadly charge grants it 2% bonus skill damage and each of its attacks inflicts a Toxin stack (up to 20 stacks) on the target. At max stacks, target’s mech attack is reduced by 1% (attack x 0.01) for 3 seconds.

Growth Preview
Mech Skill Damage Increased By:
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
Enemy Attack Reduced By:
1%


Skill 6 – Variant 1

Passive

Variant 1 Description

Mech skill damage is increased by 21% and each of its attacks inflicts a Toxin stack (up to 10 stacks) on the target. At max stacks, target’s mech defense is reduced by 8% defense x 0.01) for 3 seconds, and will also trigger an additional damage, with 50 factor damage for each stack.

Growth Preview
Skill Damage Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Enemy Mech Defense Reduced By:
8%
Full Stack Damage Factor:
500 / 500 / 500 / 500 / 500 / 500 / 500 / 500 / 500 / 500


Skill 6 – Variant 2

Passive

Variant 2 Description

Mech skill damage is increased by 21% and each of its attacks inflicts a Toxin stack (up to 10 stacks) on the target. At max stacks, target’s mech health is reduced by 7.0% (health x 0.01) for 3 seconds, and will also trigger an additional damage, with 50 factor damage for each stack.

Growth Preview
Skill Damage Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Enemy Mech Health Reduced By:
7.0%
Full Stack Damage Factor:
500 / 500 / 500 / 500 / 500 / 500 / 500 / 500 / 500 / 500