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Elephant

Overview

Mech Name

Elephant

Rarity

Legendary

Initial Release Cost

$49.99 USD // 4999 Ape Coin

Primary Use

Field, Gathering, Siege Attack, Siege Defense

Troop Specific Buffs

Not Specified

Unique Ability Summary (Max)

Ability to create a shield when used as siege defense, preventing troops from being defeated.

Skills

Skill 1

Active

Description

Deals damage to 5 targets in range with a Damage Factor of 450 when no Elephant shield exists, and a Damage Factor of 650 when one does. Elephant also gains 0.8% bonus attack (attack x 0.01), 1.7% bonus health (health x 0.01), 1.9% bonus defense (defense x 0.01), and 0.8% bonus normal attack damage (attack x 0.01) for 3 seconds after skill release. When garrisoning, Elephant generates a special shield that protects defense troops from being seriously wounded, which remains active as long as it’s intact; this special shield does not interfere with City Shields. Elephant’s shield breaks when the mech’s durability falls below 80% and cannot be repaired again in this battle; this durability threshold lowers by 2% for every max-level passive skill Elephant has; current threshold: 80%.

Growth Preview
Damage Factor (No Shield):
450 / 500 / 550 / 600 / 650 / 700 / 750 / 800 / 850 / 900 / 950 / 1,000 / 1,050 / 1,100 / 1,150 / 1,200 / 1,250 / 1,300 / 1,350 / 1,400
Damage Factor (With Shield):
650 / 700 / 750 / 800 / 850 / 900 / 950 / 1,000 / 1,050 / 1,100 / 1,150 / 1,200 / 1,250 / 1,300 / 1,350 / 1,400 / 1,450 / 1,500 / 1,550 / 1,600
Attack Increased By:
0.8%
Health Increased By:
1.7%
Defense Increased By:
1.9%
Normal Attack Damage Increased By:
0.8%
Durability Threshold:
80%

Requirements

Lv.1 Damage Factor:
Deals damage to 5 targets in range with a Damage Factor of 450 when no Elephant shield exists, and a Damage Factor of 650 when one does. Also gains 15.6% bonus attack (attack x 0.01) for 3s after skill release.

Lv.5 Health Increased By:
In the 3s after releasing its active skill, Elephant increases mech health by 7.5% of its own health.

Lv.10 Defense Increased By:
In the 3s after releasing its active skill, Elephant increases mech defense by 8.5% of its own defense.

Lv.15 Normal Attack Damage Increased By:
In the 3s after releasing its active skill, Elephant gains bonus normal attack damage equal to 15.6% of its attack.

Lv.20 Durability Threshold:
When garrisoning, Elephant generates a special shield that protects defense troops from being seriously wounded and remains active as long as it’s intact; this special shield does not interfere with City Shields. Elephant’s shield breaks when the mech’s durability falls below 80% and cannot be repaired again in this battle; this durability threshold lowers by 2% for every max-level passive skill Elephant has.

Skill 2 – Basic

Passive

Basic Description

Elephant’s tusks are razor-sharp, giving it 6% bonus attack; attack increases to 16% for garrisons.

Growth Preview
Attack Increased By:
6% / 7% / 10% / 12% / 14% / 16% / 17% / 18% / 19% / 20%
Attack Increased to (Garrisons):
16% / 17% / 20% / 22% / 24% / 26% / 27% / 28% / 29% / 30%


Skill 2 – Variant 1

Passive

Variant 1 Description

Elephant gains 21% bonus attack; mech attack increases to 31% and troop attack increases by 15.6% (attack x 0.01) for garrisons.

Growth Preview
Attack Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Attack Increased to (Garrisons):
31% / 32% / 33% / 34% / 35% / 36% / 37% / 38% / 39% / 40%
Troop Attack Increased By:
15.6%


Skill 2 – Variant 2

Passive

Variant 2 Description

Elephant gains 21% bonus attack; attack increases to 31% and troop gains 15.6% bonus normal attack damage (attack x 0.01) for garrisons.

Growth Preview
Attack Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Attack Increased to (Garrisons):
31% / 32% / 33% / 34% / 35% / 36% / 37% / 38% / 39% / 40%
Normal Attack Damage Increased By:
15.6%

Skill 3 – Basic

Passive

Basic Description

Elephant’s hulking body gives it 6% bonus durability. If one of the Fighters garrisoning with Elephant has a defense talent, the mech gains 0.8% normal attack damage (attack x 0.01). When leading a rally, Elephant activates the bonuses of 1 additional mech(s) from the rally troops.

Growth Preview
Durability Increased By:
6% / 7% / 10% / 12% / 14% / 16% / 17% / 18% / 19% / 20%
Normal Attack Damage Increased By:
0.8%
Additional Mechs Activated:
1 / 1 / 2 / 2 / 3 / 3 / 3 / 4 / 4 / 4


Skill 3 – Variant 1

Passive

Variant 1 Description

Elephant gains 21% bonus durability. When the two Fighters garrisoning with it both have defense talents, city troops gain 15.6% bonus normal attack damage (attack x 0.01). When leading a rally, Elephant activates the bonuses of 5 additional mech(s) from the rally troops.

Growth Preview
Durability Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Troop Normal Attack Damage Increased By:
15.6%
Additional Mechs Activated:
5 / 5 / 5 / 6 / 6 / 6 / 7 / 7 / 7 / 8


Skill 3 – Variant 2

Passive

Variant 2 Description

Elephant gains 21% bonus durability. When the two Fighters garrisoning with it both have defense talents, city troops gain 15.6% bonus attack (attack x 0.01). When leading a rally, Elephant activates the bonuses of 5 additional mech(s) from the rally troops.

Growth Preview
Durability Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Troop Attack Increased By:
15.6%
Additional Mechs Activated:
5 / 5 / 5 / 6 / 6 / 6 / 7 / 7 / 7 / 8

Skill 4 – Basic

Passive

Basic Description

Elephant uses its body as armor, gaining 6% bonus defense; defense increases to 16% when there’s an active Elephant shield.

Growth Preview
Defense Increased By:
3%/6%/9% / 12% / 15% / 18% / 21% / 24% / 27% / 30%
Defense Increased to (with Shield):
13% / 16% / 19% / 22% / 25% / 28% / 31% / 34% / 37% / 40%


Skill 4 – Variant 1

Passive

Variant 1 Description

Elephant gains 31% bonus defense; defense increases to 41% when there’s an active Elephant shield. If there are more than 1,500,000 units in the city, Elephant’s troop gains 8.5% bonus defense (defense x 0.01).

Growth Preview
Defense Increased By:
31% / 32% / 33% / 34% / 35% / 36% / 37% / 38% / 39% / 40%
Defense Increased to (with Shield):
41% / 42% / 43% / 44% / 45% / 46% / 47% / 48% / 49% / 50%
Units in the City:
1,500,000 / 1,300,000 / 1,100,000 / 900,000 / 800,000 / 700,000 / 600,000 / 500,000 / 400,000 / 300,000
Troop Defense Increased By:
8.5%


Skill 4 – Variant 2

Passive

Variant 2 Description

Elephant gains 31% bonus defense; defense increases to 41% when there’s an active Elephant shield. If there are more than 1,500,000 units in the city, Elephant’s troop gains 7.5% bonus health (health x 0.01).

Growth Preview
Defense Increased By:
31% / 32% / 33% / 34% / 35% / 36% / 37% / 38% / 39% / 40%
Defense Increased to (with Shield):
41% / 42% / 43% / 44% / 45% / 46% / 47% / 48% / 49% / 50%
Units in the City:
1,500,000 / 1,300,000 / 1,100,000 / 900,000 / 800,000 / 700,000 / 600,000 / 500,000 / 400,000 / 300,000
Troop Health Increased By:
7.5%

Skill 5 – Basic

Passive

Basic Description

Elephant grows more stable and gains 3% bonus health; health increases to 13% if its shield is broken.

Growth Preview
Health Increased By:
3% / 6% / 9% / 12% / 15% / 18% / 21% / 24% / 27% / 30%
Health Increases to (Shield Broken):
13% / 16% / 19% / 22% / 25% / 28% / 31% / 34% / 37% / 40%


Skill 5 – Variant 1

Passive

Variant 1 Description

Elephant gains 31% bonus health; health increases to 41% if its shield is broken. Also grants its troop 7.5% bonus health (health x 0.01) for 10s.

Growth Preview
Health Increased By:
31% / 32% / 33% / 34% / 35% / 36% / 37% / 38% / 39% / 40%
Health Increases to (Shield Broken):
41% / 42% / 43% / 44% / 45% / 46% / 47% / 48% / 49% / 50%
Troop Health Increased By:
7.5%


Skill 5 – Variant 2

Passive

Variant 2 Description

Elephant gains 31% bonus health; health increases to 41% if its shield is broken. Also grants its troop 8.5% bonus defense (defense x 0.01) for 10s.

Growth Preview
Health Increased By:
31% / 32% / 33% / 34% / 35% / 36% / 37% / 38% / 39% / 40%
Health Increases to (Shield Broken):
41% / 42% / 43% / 44% / 45% / 46% / 47% / 48% / 49% / 50%
Troop Defense Increased By:
8.5%

Skill 6 – Basic

Passive

Basic Description

Elephant’s powerful stampede gives it 6% bonus skill damage; skill damage increases to 16% when there’s an active Elephant shield.

Growth Preview
Skill Damage Increased By:
6% / 7% / 10% / 12% / 14% / 16% / 17% / 18% / 19% / 20%
Skill Damage Increased to (with Shield):
16% / 17% / 20% / 22% / 24% / 26% / 27% / 28% / 29% / 30%


Skill 6 – Variant 1

Passive

Variant 1 Description

Elephant gains 21% bonus skill damage; skill damage increases to 31% when there’s an active Elephant shield. The mech also gains 8.5% bonus defense (defense x 0.01) for 3s after skill release.

Growth Preview
Skill Damage Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Skill Damage Increased to (with Shield):
31% / 32% / 33% / 34% / 35% / 36% / 37% / 38% / 39% / 40%
Defense Increased By:
8.5%


Skill 6 – Variant 2

Passive

Variant 2 Description

Elephant gains 21% bonus skill damage; skill damage increases to 31% when there’s an active Elephant shield. The mech also gains 7.5% bonus health (health x 0.01) for 3s after skill release.

Growth Preview
Skill Damage Increased By:
21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30%
Skill Damage Increased to (with Shield):
31% / 32% / 33% / 34% / 35% / 36% / 37% / 38% / 39% / 40%
Health Increased By:
7.5%