
Overview
Fighter Name
Hilda
Rarity
Legendary
Troop Type
Hitter
King of Apes (KOA) Release Order
35
Ways to Obtain
King of Apes (KOA), Ultimate Monkey (UM), Wheel of Fortune (WoF), Daily Limited Packs (DLP)
Skills
Skill 1
Active
Description
Hilda swings her warhammer to deal damage (Damage Factor: 600) to 3 enemies around her and increases allied troops +12% Defense for 2 seconds. If the troop has an alive mech, troop Counterattack Damage increases by 10% for 3 seconds (7-second cooldown). If that mech is a WarTurtle and still alive, deals an extra damage (Damage Factor: 100) and recovers (Recover Factor: 10).
Growth Preview
Damage Factor:
600 / 800 / 1,100 / 1,550 / 1,800
Defense Increased By:
12% / 14% / 16% / 18% / 20%
Counterattack Damage:
10% / 15% / 20% / 25% / 30%
Damage Factor:
100 / 125 / 150 / 175 / 200
Healing Factor:
10 / 20 / 30 / 40 / 50
Skill 2
Passive
Description
Hitter Defense increases by 15%; while garrisoned increases by 2%; while garrisoning a city increases by 2%. Casting a skill increases Normal Attack Damage by 2% for 4 seconds (7-second cooldown).
Growth Preview
Defense Increased By:
15% / 20% / 25% / 30% / 35%
Extra Boost:
2% / 4% / 6% / 8% / 10%
Extra Boost:
2% / 4% / 6% / 8% / 10%
Normal Damage:
2% / 4% / 6% / 8% / 10%
Skill 3
Passive
Description
Hitter Attack increases by 20%. With a live Mech, Normal Attack Damage increases by 1%; if that mech is a WarTurtle, add an additional 1%. For the first 15s of battle, Skill Damage taken reduces by 2%.
Growth Preview
Attack Increased By:
20% / 25% / 30% / 35% / 40%
Normal Damage:
1% / 2% / 3% / 4% / 5%
Extra Boost:
1% / 1% / 2% / 2% / 3%
Skill Damage Taken Reduced By:
2% / 4% / 6% / 8% / 10%
Skill 4
Passive
Description
Hitter HP increases by 10%. When the troop strength is higher than 90%, three nearby ally troops Normal Attack Damage increases by 3%. March Speed increases by 10%.
Growth Preview
HP Increased By:
10% / 15% / 20% / 25% / 30%
Normal Damage:
3% / 6% / 9% / 12% / 15%
March Speed Increased By:
10% / 15% / 20% / 25% / 30%
Talents
Talent 1 – Red
Hitter
Description
Hitter Attack increases by 4%. Skill Damage increases by 2% X the troop’s Hitter ratio. Each Normal Attack has a 10% chance to increase troop Attack by 2% for 3 seconds (7-second cooldown).
Growth Preview
Attack Increased By:
4% / 8% / 12% / 16% / 20%
Skill Damage Increased By:
2% / 4% / 6% / 8% / 10%
Attack Increased By:
2% / 4% / 6% / 8% / 10%
Talent 2 – Yellow
Garrison
Description
Troop Defense increases by 4%. While garrisoned, Counterattack Damage increases by 2%. When garrisoning a city, Normal Attack Damage taken reduces by 1%.
Growth Preview
Defense Increased By:
4% / 6% / 8% / 10% / 12%
Counterattack Damage Increased By:
2% / 4% / 6% / 8% / 10%
Normal Damage Taken Reduced By:
1% / 2% / 3% / % / 5%
Talent 3 – Blue
Mech Warfare
Description
Hitter HP increases by 4%. If the troop’s mech durability is higher than 70%, Normal Attack Damage increases by 2% and healing increases by 2%; if the mech is a WarTurtle, add an additional 2%. When mech durability is higher than 50%, troop Attack increases by 1%; if the mech is a WarTurtle, add an additional 1%.
Growth Preview
HP Increased By:
4% / 6% / 8% / 10% / 12%
Normal Damage:
2% / 3% / 4% / 5% / 6%
Healing Increased By:
2% / 3% / 4% / 5% / 6%
Extra Boost:
2% / 3% / 4% / 5% / 6%
Attack Increased By:
1% / 2% / 3% / 4% / 5%




